First ever SpaceOnline open servers!
The first, and second sucessful Open Servers were hosted today!
And here are my conclusions:
- Player complants
- The controls are too hard
- What players are referring to is the ship slip. The ship physics were never fully programmed, and as such, the ship’s anti slip drives never activate, until no controlls are pressed. I have to come up with some genius way of telling when, and where the player needs anti-slip.
- What players are referring to is the ship slip. The ship physics were never fully programmed, and as such, the ship’s anti slip drives never activate, until no controlls are pressed. I have to come up with some genius way of telling when, and where the player needs anti-slip.
- Too cramped
- Players seem to think that SpaceOnline feels cramped.. Closed. Because SpaceOnline should feel quite the opposite, I will be looking into figuring out why. I think that the cramped chat, clamped camera mode, and the recently reduced window size, may have something to do with this. I’ll do all I can to allieviate these issues.
- The controls are too hard
- Player requests
- Better cameras
- Players think that the camera should be somewhat “disconnected” from the ship.. So that it does not move precisely with the ship, but instead pursues the ship. This would give players a better feel for their current momentum, amongst just making things cooler. Players also think that some more camera distance would be nice.
- Better cameras
- Bugs found
- A major place registration bug has been found in the core of SpaceOnline Racing. Efforts to fix this bug will be launched soon.
Please comment! Add your thoughts.